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author | Dave Airlie <[email protected]> | 2016-05-11 10:49:19 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-06-06 15:58:37 +1000 |
commit | 78659ade404a0761968ab5240c812e4c3119d669 (patch) | |
tree | 1c290cc2d1460ace7d44c602cf2891561d4e410e /src/compiler/glsl/standalone_scaffolding.h | |
parent | ff2e569153d48bda347be729fc441852ab293138 (diff) |
glsl: use enum glsl_interface_packing in more places. (v2)
Although the glsl_types.h stores this in a bitfield,
we should hide that from everyone else. Hide the cast
in an accessor method and use the enum everywhere.
This makes things a bit nicer in gdb, and improves type
safety.
v2: fix a few pieces of interface I missed that caused some
piglit regressions.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
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