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author | Marek Olšák <[email protected]> | 2017-11-16 04:29:35 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | e149a0253c12d103805230bc7bc0a36887c3b8df (patch) | |
tree | 2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler/glsl/standalone_scaffolding.h | |
parent | a7882013d3e788a76cce638704c02b7bea0e67a1 (diff) |
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove
the typecasts.
This helps reduce the size of gl_program_parameter.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 7532d0836f7..c8d90597ca0 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -69,11 +69,11 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg); extern "C" GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); +_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]); extern "C" char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); +_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]); static inline gl_shader_stage _mesa_shader_enum_to_shader_stage(GLenum v) |