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authorTimothy Arceri <[email protected]>2016-11-04 13:51:59 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:17 +1100
commit194537ebe44cfcd6d72a98d0c2118f10a9e58deb (patch)
tree654fcbd5974d9fc5f063096c907c28864767af1c /src/compiler/glsl/standalone_scaffolding.h
parent718a0cf49f88ff456582366db45c31f881561ebf (diff)
mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
-rw-r--r--src/compiler/glsl/standalone_scaffolding.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index 0e77f720260..790ff4a251c 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);
-extern "C" struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage);
-
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);