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author | Marek Olšák <[email protected]> | 2017-11-16 01:46:40 +0100 |
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committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | a7882013d3e788a76cce638704c02b7bea0e67a1 (patch) | |
tree | c4205060362d8f7e8ac9d82254eea6c2822d570d /src/compiler/glsl/standalone_scaffolding.h | |
parent | d7550d783abc9a7bcfeee34aea2f03d2fc9db69a (diff) |
mesa: reduce the size of gl_viewport_attrib
All drivers convert these to float, so there is no reason to use double.
The piglit test that expects double precision from glGet will be adjusted
not to require it (there is a piglit patch).
gl_context::ViewportArray: 512 -> 384 bytes
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
0 files changed, 0 insertions, 0 deletions