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authorTimothy Arceri <[email protected]>2016-10-03 17:04:26 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:53:12 +1100
commit686dad657f2179f8c5ab985546577b51c8e3f518 (patch)
tree9368278e528841ee2c8a3c4a1546449fe345296c /src/compiler/glsl/standalone_scaffolding.h
parentc3df65c123c6392b0b116900395a89fd3dbb9b85 (diff)
glsl: stub out _mesa_reference_program() in standalone compiler
The follow patch will call this directly from the linker, the shader cache will also start calling these from the compiler.
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
-rw-r--r--src/compiler/glsl/standalone_scaffolding.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index 2c0454837a5..0e77f720260 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -42,6 +42,10 @@ extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
+extern "C" void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog);
+
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);