diff options
author | Timothy Arceri <[email protected]> | 2016-12-20 21:37:25 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-31 09:48:51 +1100 |
commit | 68245aa6f5f832ba3066fb65050ff79ad3e5531c (patch) | |
tree | ab1099d0ff35577fbae59c108b05d93cdbd5958f /src/compiler/glsl/standalone_scaffolding.h | |
parent | 9d99dc4bc1fda9906e8dc576d6116fbdb05f67ac (diff) |
glsl/mesa: add reference to gl_shader_program_data from gl_program
We also add the stubs for the standalone compiler in this change.
By adding a reference here we can now refactor some code to use
gl_program where we were previously awkwardly using gl_shader_program.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 790ff4a251c..5d179191fbf 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -39,6 +39,11 @@ extern "C" void _mesa_warning(struct gl_context *ctx, const char *fmtString, ... ); extern "C" void +_mesa_reference_shader_program_data(struct gl_context *ctx, + struct gl_shader_program_data **ptr, + struct gl_shader_program_data *data); + +extern "C" void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); |