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authorTimothy Arceri <[email protected]>2016-06-28 09:41:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commitfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (patch)
tree7c08cfcdb3d15870a979b5b0641a9a1aeca4c0cd /src/compiler/glsl/standalone_scaffolding.cpp
parent32c410d2df2b9c9476834bf891cdcf8254bdfb4e (diff)
glsl/main: remove unused params and make function static
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index b5dc5231ee8..53729af3921 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -68,12 +68,10 @@ _mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
}
struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
+_mesa_new_shader(GLuint name, gl_shader_stage stage)
{
struct gl_shader *shader;
- (void) ctx;
-
assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
shader = rzalloc(NULL, struct gl_shader);
if (shader) {