diff options
author | Samuel Pitoiset <[email protected]> | 2016-09-07 18:05:52 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-10-07 00:18:57 +0200 |
commit | d5c8481d577030f21524ab6e0501d75ba401c887 (patch) | |
tree | e167f6e1c3cef749945c1267e20c38c3076891f7 /src/compiler/glsl/standalone_scaffolding.cpp | |
parent | 45ab63c0cb274b20a7ae1f390b123e13a5b46c98 (diff) |
glsl: add enable flags for ARB_compute_variable_group_size
This also initializes the default values for the standalone compiler.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index aa79b8659e9..35e40d6c91b 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -156,6 +156,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; ctx->Extensions.ARB_compute_shader = true; + ctx->Extensions.ARB_compute_variable_group_size = true; ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; @@ -219,6 +220,10 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.MaxComputeWorkGroupSize[1] = 1024; ctx->Const.MaxComputeWorkGroupSize[2] = 64; ctx->Const.MaxComputeWorkGroupInvocations = 1024; + ctx->Const.MaxComputeVariableGroupSize[0] = 512; + ctx->Const.MaxComputeVariableGroupSize[1] = 512; + ctx->Const.MaxComputeVariableGroupSize[2] = 64; + ctx->Const.MaxComputeVariableGroupInvocations = 512; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ |