diff options
author | Timothy Arceri <[email protected]> | 2016-11-07 14:47:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-19 15:45:46 +1100 |
commit | 203c8794a1debc0e45019fe945d1cc55459e6c6f (patch) | |
tree | 29eafc191c0fb98ebc28673e95d3d1918f883bb0 /src/compiler/glsl/standalone_scaffolding.cpp | |
parent | 65cd0a0d7f411eefac81408ebf7b704ccd1c9bf7 (diff) |
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_program
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index 6d17e387785..11134269c90 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -141,26 +141,26 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, } } - shProg->NumUniformStorage = 0; - shProg->UniformStorage = NULL; + shProg->data->NumUniformStorage = 0; + shProg->data->UniformStorage = NULL; shProg->NumUniformRemapTable = 0; shProg->UniformRemapTable = NULL; shProg->UniformHash = NULL; - ralloc_free(shProg->InfoLog); - shProg->InfoLog = ralloc_strdup(shProg, ""); + ralloc_free(shProg->data->InfoLog); + shProg->data->InfoLog = ralloc_strdup(shProg->data, ""); - ralloc_free(shProg->UniformBlocks); - shProg->UniformBlocks = NULL; - shProg->NumUniformBlocks = 0; + ralloc_free(shProg->data->UniformBlocks); + shProg->data->UniformBlocks = NULL; + shProg->data->NumUniformBlocks = 0; - ralloc_free(shProg->ShaderStorageBlocks); - shProg->ShaderStorageBlocks = NULL; - shProg->NumShaderStorageBlocks = 0; + ralloc_free(shProg->data->ShaderStorageBlocks); + shProg->data->ShaderStorageBlocks = NULL; + shProg->data->NumShaderStorageBlocks = 0; - ralloc_free(shProg->AtomicBuffers); - shProg->AtomicBuffers = NULL; - shProg->NumAtomicBuffers = 0; + ralloc_free(shProg->data->AtomicBuffers); + shProg->data->AtomicBuffers = NULL; + shProg->data->NumAtomicBuffers = 0; } void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) |