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authorSamuel Pitoiset <[email protected]>2017-03-21 12:42:47 +0100
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commit042eee2067dc937e8d7e9b54829c5c4b8706dc27 (patch)
tree3f1d7911d1cf47b5a02670208a9e6a2af8ef39a2 /src/compiler/glsl/standalone_scaffolding.cpp
parentb08a9bf7918be88de4cedfecf1c3918fd7f0e505 (diff)
glsl: add ARB_bindless_texture enable
This also adds the extension to the standalone GLSL compiler. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.cpp')
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 5f1b2d0c312..d85650ab7ae 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -196,6 +196,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.ARB_cull_distance = true;
+ ctx->Extensions.ARB_bindless_texture = true;
ctx->Extensions.OES_EGL_image_external = true;
ctx->Extensions.OES_standard_derivatives = true;