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authorTimothy Arceri <[email protected]>2017-01-19 10:41:57 +1100
committerTimothy Arceri <[email protected]>2017-04-24 12:08:14 +1000
commitaa021d50c0a81b2d067a3c3aa7eb9789b91caa4b (patch)
tree0f1d066ac5019cfdee99df9a6a94692da3b11cc7 /src/compiler/glsl/standalone.h
parent7a7ee40c2de01a927d78852b18fc0b93e780df9c (diff)
glsl_to_nir: skip ir_var_shader_shared variables
These should be lowered away in GLSL IR but if we don't get dead code to clean them up it causes issues in glsl_to_nir. We wan't to drop as many GLSL IR opts in future as we can so this makes glsl_to_nir just ignore the vars if it sees them. In future we will want to just use the nir lowering pass that Vulkan currently uses. Acked-by: Elie Tournier <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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