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author | Timothy Arceri <[email protected]> | 2016-11-22 18:25:20 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 66a6050ad8a56d4d04624870e6845579bd0581b2 (patch) | |
tree | 5c1ab139a67ea03330a16576ce2c4c72a1e4e726 /src/compiler/glsl/standalone.cpp | |
parent | cc7ecce2533667e4ce958ffc3e128974ec2d5b15 (diff) |
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
This is never used in gl_linked_shader other than as a temp
during linking so just use a temp instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
0 files changed, 0 insertions, 0 deletions