diff options
author | Timothy Arceri <[email protected]> | 2017-02-04 10:46:53 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-09 12:22:56 +1100 |
commit | a3fd8bb8c58e35ef06928fe0c565480b0e8f6343 (patch) | |
tree | c69b33074384b952b1b2f3daad7bb307e9e29f67 /src/compiler/glsl/standalone.cpp | |
parent | ac5845453c655a08ecabe3a891a3d2d9fea39866 (diff) |
st/mesa/i965: create link status enum
For the on-disk shader cache we want to be able to differentiate
between a program that was linked and one that was loaded from cache.
V2:
- don't return the new enum directly to the application when queried,
instead return GL_TRUE or GL_FALSE as required. Fixes google-chrome
corruptions when using cache.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 44f2c0f36b1..7a2d3d200f0 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -509,7 +509,7 @@ standalone_compile_shader(const struct standalone_options *_options, } else { const gl_shader_stage stage = whole_program->Shaders[0]->Stage; - whole_program->data->LinkStatus = GL_TRUE; + whole_program->data->LinkStatus = linking_success; whole_program->_LinkedShaders[stage] = link_intrastage_shaders(whole_program /* mem_ctx */, ctx, |