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authorTimothy Arceri <[email protected]>2016-11-09 23:50:07 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commit5ceedefd6c32fa31e6a35831a8a7a315e009ccc3 (patch)
tree55ebe3c9667c7a2d210c28035f49c00b947aa1dd /src/compiler/glsl/standalone.cpp
parent238486884e74888d32d64ea9d934ba6b07e79eb2 (diff)
mesa/glsl: remove hack to reset sampler units to zero
Now that we have the is_arb_asm flag we can just skip the initialisation. V2: remove hack from standalone compiler where it was never needed since it only compiles glsl shaders. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
-rw-r--r--src/compiler/glsl/standalone.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index e93e9afcbfa..9a8d75d2863 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -107,10 +107,6 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
prog->is_arb_asm = is_arb_asm;
-
- /* default mapping from samplers to texture units */
- for (int i = 0; i < MAX_SAMPLERS; i++)
- prog->SamplerUnits[i] = i;
}
struct gl_program *