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authorTimothy Arceri <[email protected]>2016-11-04 13:51:59 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:17 +1100
commit194537ebe44cfcd6d72a98d0c2118f10a9e58deb (patch)
tree654fcbd5974d9fc5f063096c907c28864767af1c /src/compiler/glsl/standalone.cpp
parent718a0cf49f88ff456582366db45c31f881561ebf (diff)
mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
-rw-r--r--src/compiler/glsl/standalone.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 00c9500d871..69d86c705fc 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
- ctx->Driver.NewShader = _mesa_new_linked_shader;
ctx->Driver.NewProgram = new_program;
}