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authorIan Romanick <[email protected]>2016-09-14 13:52:42 -0700
committerIan Romanick <[email protected]>2016-11-10 14:30:49 -0800
commitf45a2a93aea0a57cf0aa8ee9ca062fcc42407a44 (patch)
tree85b7c3c1afaaba0042e50621955d1c004250193b /src/compiler/glsl/standalone.cpp
parent9788b3b6f363580fd8d9d7e221cab28879e4d169 (diff)
glsl/standalone: Optimize add-of-neg to subtract
This just makes the output of the standalone compiler a little more compact. v2: Fix indexing typo noticed by Iago. Move the add_neg_to_sub_visitor to it's own header file. Add a unit test that exercises the visitor. Both the neg_a_plus_b and neg_a_plus_neg_b tests reproduced the bug that Iago discovered. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/standalone.cpp')
-rw-r--r--src/compiler/glsl/standalone.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index f0964900938..efc6da9d004 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -37,6 +37,7 @@
#include "standalone_scaffolding.h"
#include "standalone.h"
#include "util/string_to_uint_map.h"
+#include "opt_add_neg_to_sub.h"
static const struct standalone_options *options;
@@ -441,6 +442,9 @@ standalone_compile_shader(const struct standalone_options *_options,
if (!shader)
continue;
+ add_neg_to_sub_visitor v;
+ visit_list_elements(&v, shader->ir);
+
shader->Program = rzalloc(shader, gl_program);
init_gl_program(shader->Program, shader->Stage);
}