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author | Samuel Pitoiset <[email protected]> | 2017-04-19 21:57:02 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | d6810ea2867f95d737b63e391d19b8a281f4a381 (patch) | |
tree | fde3a53b8f202f99f890919bb98b47a0a1d4eb55 /src/compiler/glsl/shader_cache.h | |
parent | 8b4c48673a7dae9301703a5e89a6eaa100a0c2ed (diff) |
glsl: do not count bindless samplers/images when linking uniforms
From section 2.14.8 of the ARB_bindless_texture spec:
"(modify second paragraph, p. 126) ... against the
MAX_COMBINED_TEXTURE_IMAGE_UNITS limit. Samplers accessed
using texture handles (section 3.9.X) are not counted against
this limit."
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
0 files changed, 0 insertions, 0 deletions