diff options
author | Samuel Pitoiset <[email protected]> | 2018-05-30 10:48:31 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2018-05-31 10:57:16 +0200 |
commit | 70f9e2589e6be7857c9c874aa1967e8b8608db88 (patch) | |
tree | 26e222263155a52d8340b9ecea43a4563f20ab35 /src/compiler/glsl/shader_cache.h | |
parent | c983c6abaf6fae767f404825e0fa913c75914279 (diff) |
nir: optimize iand(ieq(a, 0), ieq(b, 0)) to ieq(ior(a, b), 0)
Totals from affected shaders:
SGPRS: 80 -> 80 (0.00 %)
VGPRS: 48 -> 48 (0.00 %)
Code Size: 2120 -> 2096 (-1.13 %) bytes
Max Waves: 16 -> 16 (0.00 %)
Only two Rise of Tomb Raider shaders are affected on my side.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
0 files changed, 0 insertions, 0 deletions