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authorMarek Olšák <[email protected]>2018-04-08 13:13:08 -0400
committerMarek Olšák <[email protected]>2018-04-12 19:31:30 -0400
commit43d66c8c2d4d3d4dee1309856b6ce6c5393682e5 (patch)
tree1d2ffdca4a8cf765e8db3c71e491df6611c45556 /src/compiler/glsl/shader_cache.h
parent57f4268da49ce6969e597fe3441d6a9cd8bac562 (diff)
mesa: include mtypes.h less
- remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
-rw-r--r--src/compiler/glsl/shader_cache.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
index eeefb3aeb25..b3603d956d5 100644
--- a/src/compiler/glsl/shader_cache.h
+++ b/src/compiler/glsl/shader_cache.h
@@ -26,6 +26,9 @@
#include "util/disk_cache.h"
+struct gl_context;
+struct gl_shader_program;
+
void
shader_cache_write_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);