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authorEmil Velikov <[email protected]>2017-03-20 16:04:08 +0000
committerEmil Velikov <[email protected]>2017-03-22 16:55:22 +0000
commitb08aee305ea0caf5035932b26b8fc75782b49160 (patch)
tree8407cdfaebf01f4caaf07e5759ec0371223c1bf1 /src/compiler/glsl/shader_cache.h
parentb0bfb5f89c6d5673d81c356ec793fc75cd9e8332 (diff)
glsl: consistently use ifndef guards over pragma once
Through the glsl headers we had an odd mix of guards be that "ifndef", "pragma once" neither or both. Simplify things by using the more common ones (ifndef) and annotating all the sources, barring the generated builting header - builtin_int64.h. The final header - udivmod64.h - is [seemingly] unused and on its way out (patch purge it is on the mailing list). Signed-off-by: Emil Velikov <[email protected]> Acked-by: Vedran Miletić <[email protected]> Acked-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
-rw-r--r--src/compiler/glsl/shader_cache.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
index 8bd0a3ce282..c0598f37e80 100644
--- a/src/compiler/glsl/shader_cache.h
+++ b/src/compiler/glsl/shader_cache.h
@@ -21,7 +21,6 @@
* DEALINGS IN THE SOFTWARE.
*/
-#pragma once
#ifndef SHADER_CACHE
#define SHADER_CACHE