diff options
author | Emil Velikov <[email protected]> | 2017-03-20 16:04:08 +0000 |
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committer | Emil Velikov <[email protected]> | 2017-03-22 16:55:22 +0000 |
commit | b08aee305ea0caf5035932b26b8fc75782b49160 (patch) | |
tree | 8407cdfaebf01f4caaf07e5759ec0371223c1bf1 /src/compiler/glsl/shader_cache.h | |
parent | b0bfb5f89c6d5673d81c356ec793fc75cd9e8332 (diff) |
glsl: consistently use ifndef guards over pragma once
Through the glsl headers we had an odd mix of guards be that
"ifndef", "pragma once" neither or both.
Simplify things by using the more common ones (ifndef) and annotating
all the sources, barring the generated builting header -
builtin_int64.h.
The final header - udivmod64.h - is [seemingly] unused and on its way
out (patch purge it is on the mailing list).
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.h')
-rw-r--r-- | src/compiler/glsl/shader_cache.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h index 8bd0a3ce282..c0598f37e80 100644 --- a/src/compiler/glsl/shader_cache.h +++ b/src/compiler/glsl/shader_cache.h @@ -21,7 +21,6 @@ * DEALINGS IN THE SOFTWARE. */ -#pragma once #ifndef SHADER_CACHE #define SHADER_CACHE |