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authorBrian Paul <[email protected]>2018-01-25 12:50:12 -0700
committerBrian Paul <[email protected]>2018-01-26 13:52:48 -0700
commitbacf72a18dc07ee2a9fb23e8f17aeb04ec31ea50 (patch)
tree43a24017244f7ddc5aa9d775f6211be1cd8893ee /src/compiler/glsl/shader_cache.cpp
parentaff5d9c256d471de1722dbfcacdc09faa260799b (diff)
mesa: change gl_link_status enums to uppercase
follow the convention of other enums. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r--src/compiler/glsl/shader_cache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index bdc045e1db6..bf884af7906 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -248,7 +248,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
}
/* This is used to flag a shader retrieved from cache */
- prog->data->LinkStatus = linking_skipped;
+ prog->data->LinkStatus = LINKING_SKIPPED;
/* Since the program load was successful, CompileStatus of all shaders at
* this point should normally be compile_skipped. However because of how