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author | Rafael Antognolli <[email protected]> | 2019-07-22 10:56:53 -0700 |
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committer | Rafael Antognolli <[email protected]> | 2019-08-12 16:19:08 -0700 |
commit | 7bc022b4bbcd501be3e7d7d036f7382f6c0542b0 (patch) | |
tree | 7051efdebe46d20f085e0b79a42a579b35821527 /src/compiler/glsl/shader_cache.cpp | |
parent | a1a499e7fef44b8ba5bc8f27a53bc83f5968cae6 (diff) |
anv/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.
If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.
v2: Don't need to set the mask - it's mbo (Ken).
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions