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authorIlia Mirkin <[email protected]>2017-08-25 00:13:32 -0400
committerIlia Mirkin <[email protected]>2017-08-25 00:18:34 -0400
commitf623e1742f20cffe2c91287ab6b0b0a39a78e02c (patch)
treefc4a1d65db1a683df2a38a92e35e4e211a4445de /src/compiler/glsl/shader_cache.cpp
parentf3bde890cde869d8ba4280186a4de6dd677b387a (diff)
a2xx: fix DST_ALPHA blending for non-alpha formats
If we're rendering to a format without alpha, convert DST_ALPHA blend to a ONE so that factors are properly computed. This same workaround is done on a3xx+ as well. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
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