diff options
author | Timothy Arceri <[email protected]> | 2017-03-10 11:30:01 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-13 09:50:19 +1100 |
commit | df1d5fc442188343ae885c89b8601476a9988bba (patch) | |
tree | de371f43cb58f48868f6b74b3f9ecf36a4c45481 /src/compiler/glsl/shader_cache.cpp | |
parent | ca76a2ba1b83ca837a198dc58ef3962d1ca71c68 (diff) |
glsl: don't use ralloc for blob creation
There is no need to use ralloc here.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 6e56d86f2ff..7d8d63ba9e7 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1224,7 +1224,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx, if (*prog->data->sha1 == 0) return; - struct blob *metadata = blob_create(NULL); + struct blob *metadata = blob_create(); write_uniforms(metadata, prog); @@ -1272,7 +1272,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx, disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size); - ralloc_free(metadata); + free(metadata); if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { fprintf(stderr, "putting program metadata in cache: %s\n", |