diff options
author | Timothy Arceri <[email protected]> | 2017-11-08 09:54:22 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-11-09 12:07:48 +1100 |
commit | cf05bb506a075c9e3b8a3c374b928ff0367c49b2 (patch) | |
tree | 2a08cd32fdc212b488894b45936eb6a9ed06453a /src/compiler/glsl/shader_cache.cpp | |
parent | a16dc04ad51c32e5c7d136e4dd6273d983385d3f (diff) |
glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.
Cc: "17.2 17.3" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 8fd2774bdfa..89da19914fe 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1299,7 +1299,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx, return false; struct disk_cache *cache = ctx->Cache; - if (!cache || prog->data->cache_fallback || prog->data->skip_cache) + if (!cache || prog->data->skip_cache) return false; /* Include bindings when creating sha1. These bindings change the resulting |