diff options
author | Timothy Arceri <[email protected]> | 2017-08-11 15:13:38 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | a6618afd2740f997cc23bd75de712af6452589a7 (patch) | |
tree | d72e9c1c6133a4e610a7ad9e85e9ce6fb028ed75 /src/compiler/glsl/shader_cache.cpp | |
parent | 3ea3f757237d977adfb69293654522647d1812b3 (diff) |
glsl: stop adding pointers from shader_info to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 31 |
1 files changed, 25 insertions, 6 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 0e7744bb0bd..aa63bdcf012 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1296,6 +1296,14 @@ create_binding_str(const char *key, unsigned value, void *closure) } static void +get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs, + shader_info *info) +{ + *s_info_size = sizeof(shader_info); + *s_info_ptrs = sizeof(info->name) + sizeof(info->label); +} + +static void create_linked_shader_and_program(struct gl_context *ctx, gl_shader_stage stage, struct gl_shader_program *prog, @@ -1313,12 +1321,17 @@ create_linked_shader_and_program(struct gl_context *ctx, read_shader_metadata(metadata, glprog, linked); - /* Restore shader info */ - blob_copy_bytes(metadata, (uint8_t *) &glprog->info, sizeof(shader_info)); - glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata)); glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata)); + size_t s_info_size, s_info_ptrs; + get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs, + &glprog->info); + + /* Restore shader info */ + blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs, + s_info_size - s_info_ptrs); + _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data); _mesa_reference_program(ctx, &linked->Program, glprog); prog->_LinkedShaders[stage] = linked; @@ -1356,9 +1369,6 @@ shader_cache_write_program_metadata(struct gl_context *ctx, if (sh) { write_shader_metadata(metadata, sh); - /* Store nir shader info */ - blob_write_bytes(metadata, &sh->Program->info, sizeof(shader_info)); - if (sh->Program->info.name) blob_write_string(metadata, sh->Program->info.name); else @@ -1368,6 +1378,15 @@ shader_cache_write_program_metadata(struct gl_context *ctx, blob_write_string(metadata, sh->Program->info.label); else blob_write_string(metadata, ""); + + size_t s_info_size, s_info_ptrs; + get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs, + &sh->Program->info); + + /* Store shader info */ + blob_write_bytes(metadata, + ((char *) &sh->Program->info) + s_info_ptrs, + s_info_size - s_info_ptrs); } } |