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authorConnor Abbott <[email protected]>2017-09-12 20:16:22 -0400
committerJordan Justen <[email protected]>2017-10-25 12:36:20 -0700
commit7686f0b316883087c7668c9df3adebcaae684132 (patch)
tree194bd716c609fc6dfb0f7871c1af77c8ad40a720 /src/compiler/glsl/shader_cache.cpp
parent9626128f32d712fe4576011c7e1d40fe9ec45186 (diff)
glsl: move shader_cache type handling to glsl_types
Not sure if this is the best place to put it, but we're going to need this for NIR too. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r--src/compiler/glsl/shader_cache.cpp171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index f3c7a57699d..ca90cfde350 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -75,177 +75,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
}
static void
-get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
- size_t *s_field_ptrs)
-{
- *s_field_size = sizeof(glsl_struct_field);
- *s_field_ptrs =
- sizeof(((glsl_struct_field *)0)->type) +
- sizeof(((glsl_struct_field *)0)->name);
-}
-
-static void
-encode_type_to_blob(struct blob *blob, const glsl_type *type)
-{
- uint32_t encoding;
-
- if (!type) {
- blob_write_uint32(blob, 0);
- return;
- }
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- encoding = (type->base_type << 24) |
- (type->vector_elements << 4) |
- (type->matrix_columns);
- break;
- case GLSL_TYPE_SAMPLER:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 4) |
- (type->sampler_shadow << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_SUBROUTINE:
- encoding = type->base_type << 24;
- blob_write_uint32(blob, encoding);
- blob_write_string(blob, type->name);
- return;
- case GLSL_TYPE_IMAGE:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_ATOMIC_UINT:
- encoding = (type->base_type << 24);
- break;
- case GLSL_TYPE_ARRAY:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_uint32(blob, type->length);
- encode_type_to_blob(blob, type->fields.array);
- return;
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_string(blob, type->name);
- blob_write_uint32(blob, type->length);
-
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
- for (unsigned i = 0; i < type->length; i++) {
- encode_type_to_blob(blob, type->fields.structure[i].type);
- blob_write_string(blob, type->fields.structure[i].name);
-
- /* Write the struct field skipping the pointers */
- blob_write_bytes(blob,
- ((char *)&type->fields.structure[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
-
- if (type->is_interface()) {
- blob_write_uint32(blob, type->interface_packing);
- blob_write_uint32(blob, type->interface_row_major);
- }
- return;
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot encode type!");
- encoding = 0;
- break;
- }
-
- blob_write_uint32(blob, encoding);
-}
-
-static const glsl_type *
-decode_type_from_blob(struct blob_reader *blob)
-{
- uint32_t u = blob_read_uint32(blob);
-
- if (u == 0) {
- return NULL;
- }
-
- glsl_base_type base_type = (glsl_base_type) (u >> 24);
-
- switch (base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
- case GLSL_TYPE_SAMPLER:
- return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
- (u >> 3) & 0x01,
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_SUBROUTINE:
- return glsl_type::get_subroutine_instance(blob_read_string(blob));
- case GLSL_TYPE_IMAGE:
- return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_ATOMIC_UINT:
- return glsl_type::atomic_uint_type;
- case GLSL_TYPE_ARRAY: {
- unsigned length = blob_read_uint32(blob);
- return glsl_type::get_array_instance(decode_type_from_blob(blob),
- length);
- }
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE: {
- char *name = blob_read_string(blob);
- unsigned num_fields = blob_read_uint32(blob);
-
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
- glsl_struct_field *fields =
- (glsl_struct_field *) malloc(s_field_size * num_fields);
- for (unsigned i = 0; i < num_fields; i++) {
- fields[i].type = decode_type_from_blob(blob);
- fields[i].name = blob_read_string(blob);
-
- blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
-
- const glsl_type *t;
- if (base_type == GLSL_TYPE_INTERFACE) {
- enum glsl_interface_packing packing =
- (glsl_interface_packing) blob_read_uint32(blob);
- bool row_major = blob_read_uint32(blob);
- t = glsl_type::get_interface_instance(fields, num_fields, packing,
- row_major, name);
- } else {
- t = glsl_type::get_record_instance(fields, num_fields, name);
- }
-
- free(fields);
- return t;
- }
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot decode type!");
- return NULL;
- }
-}
-
-static void
write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {