diff options
author | Jason Ekstrand <[email protected]> | 2017-10-11 09:44:33 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-10-12 21:47:06 -0700 |
commit | 49bb9f785af8349f3245bc223cb7e0e40b9fa243 (patch) | |
tree | c4d2ef614b9de4a62d480d0493a1cd857e15ff4e /src/compiler/glsl/shader_cache.cpp | |
parent | 0e3bd56c6ea783dbc93fce71cec98ab859782a81 (diff) |
compiler/blob: Switch to init/finish instead of create/destroy
There's no reason why that tiny bit of memory needs to be on the heap.
We always put blob_reader on the stack, so why not do the same with the
writable blob.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index c9109aa222b..f3c7a57699d 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1356,52 +1356,53 @@ shader_cache_write_program_metadata(struct gl_context *ctx, if (memcmp(prog->data->sha1, zero, sizeof(prog->data->sha1)) == 0) return; - struct blob *metadata = blob_create(); + struct blob metadata; + blob_init(&metadata); - write_uniforms(metadata, prog); + write_uniforms(&metadata, prog); - write_hash_tables(metadata, prog); + write_hash_tables(&metadata, prog); - blob_write_uint32(metadata, prog->data->Version); - blob_write_uint32(metadata, prog->data->linked_stages); + blob_write_uint32(&metadata, prog->data->Version); + blob_write_uint32(&metadata, prog->data->linked_stages); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *sh = prog->_LinkedShaders[i]; if (sh) { - write_shader_metadata(metadata, sh); + write_shader_metadata(&metadata, sh); if (sh->Program->info.name) - blob_write_string(metadata, sh->Program->info.name); + blob_write_string(&metadata, sh->Program->info.name); else - blob_write_string(metadata, ""); + blob_write_string(&metadata, ""); if (sh->Program->info.label) - blob_write_string(metadata, sh->Program->info.label); + blob_write_string(&metadata, sh->Program->info.label); else - blob_write_string(metadata, ""); + blob_write_string(&metadata, ""); size_t s_info_size, s_info_ptrs; get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs, &sh->Program->info); /* Store shader info */ - blob_write_bytes(metadata, + blob_write_bytes(&metadata, ((char *) &sh->Program->info) + s_info_ptrs, s_info_size - s_info_ptrs); } } - write_xfb(metadata, prog); + write_xfb(&metadata, prog); - write_uniform_remap_tables(metadata, prog); + write_uniform_remap_tables(&metadata, prog); - write_atomic_buffers(metadata, prog); + write_atomic_buffers(&metadata, prog); - write_buffer_blocks(metadata, prog); + write_buffer_blocks(&metadata, prog); - write_subroutines(metadata, prog); + write_subroutines(&metadata, prog); - write_program_resource_list(metadata, prog); + write_program_resource_list(&metadata, prog); struct cache_item_metadata cache_item_metadata; cache_item_metadata.type = CACHE_ITEM_TYPE_GLSL; @@ -1423,7 +1424,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx, } } - disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size, + disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size, &cache_item_metadata); if (ctx->_Shader->Flags & GLSL_CACHE_INFO) { @@ -1433,7 +1434,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx, fail: free(cache_item_metadata.keys); - blob_destroy(metadata); + blob_finish(&metadata); } bool |