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author | Iago Toral Quiroga <[email protected]> | 2018-06-21 09:45:19 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2018-07-10 07:46:34 +0200 |
commit | 213491600a09aae15efa128fd6d4c46950fa4b4a (patch) | |
tree | 6ca4aec31c18a2fcfa2b36699ae839038ad5abff /src/compiler/glsl/shader_cache.cpp | |
parent | 0cab6e51e3d4573203d64a746af46e2e6aa431a6 (diff) |
intel/compiler: emit actual barriers for working-group level barriers
Until now we have assumed that we could skip emitting these barriers
in the general case based on empirical testing and a few assumptions
detailed in a comment in the driver code, however, recent CTS tests
have showed that we actually need them to produce correct behavior.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions