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author | Samuel Pitoiset <[email protected]> | 2017-04-27 13:45:16 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | cf52b8cd21172e2fc54cb762f2bab18cef217a75 (patch) | |
tree | e25f272976758f59d629aed9b81a1e842736370d /src/compiler/glsl/shader_cache.cpp | |
parent | c618f31065d9e9d0e19afab7de8202ef609a731d (diff) |
glsl: do not make sampler/image types readonly variables
In plain GLSL, sampler and image types can only be declared
uniform-qualified global variables or 'in' function parameters.
Setting the read_only flag seems quite useless because other
checks will prevent sampler/image variables to be assigned and
also because the flag is not set for atomic_uint types which are
opaque types.
This will also help for ARB_bindless_texture because samplers
and images can be assigned when they are considered bindless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions