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author | Timothy Arceri <[email protected]> | 2016-06-20 11:09:34 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:43 +1100 |
commit | cad1a9bfde61b634d95041d02f527093fd590677 (patch) | |
tree | b08602bd243098fb9ed4ee9af70f392a8752005f /src/compiler/glsl/shader_cache.cpp | |
parent | 01d1e5a7ad4883d3f3aa7675711a5acd38736325 (diff) |
glsl: don't reprocess or clear UBOs on cache fallback
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/shader_cache.cpp')
0 files changed, 0 insertions, 0 deletions