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author | Timothy Arceri <[email protected]> | 2018-10-10 11:03:47 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-10-10 15:08:32 +1100 |
commit | 0346ad37741b11d640c1c4970b275c1f0c7f9e75 (patch) | |
tree | 6e10da82ec0d579dd29d897e73903996d4af7d8c /src/compiler/glsl/serialize.h | |
parent | b44c9292b7e5a24e6b06a197d4e72b43a8799d09 (diff) |
glsl: ignore trailing whitespace when define redefined
The Nvidia/AMD binary drivers allow this, as does GCC.
This fixes shader compilation issues in the latest update of
No Mans Sky.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/serialize.h')
0 files changed, 0 insertions, 0 deletions