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authorJordan Justen <[email protected]>2017-10-27 01:04:53 -0700
committerTimothy Arceri <[email protected]>2017-12-08 16:44:35 +1100
commitebd9e789c40190862b28bbde8852c0b8b09df5ba (patch)
tree40dc82c3c711639037b4a3503a7cbdfe5834a8e1 /src/compiler/glsl/serialize.h
parent219628c1180069cd92e4d01a3e527d2df9f4851c (diff)
glsl: Split out shader program serialization
This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/serialize.h')
-rw-r--r--src/compiler/glsl/serialize.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.h b/src/compiler/glsl/serialize.h
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+++ b/src/compiler/glsl/serialize.h
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+/*
+ * Copyright (c) 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef GLSL_SERIALIZE
+#define GLSL_SERIALIZE
+
+#include <stdbool.h>
+
+struct blob;
+struct blob_reader;
+struct gl_context;
+struct gl_shader_program;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+bool
+deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* GLSL_SERIALIZE */