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author | Dave Airlie <[email protected]> | 2017-03-30 08:48:49 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-04-01 07:17:25 +1000 |
commit | c011fe7452f5a0c90e1839e3549efc4c2ac665c1 (patch) | |
tree | 4fec28fd106ee3cea07af2ee31b3fdc82aa8faf1 /src/compiler/glsl/s_expression.h | |
parent | cb1518e96be44714c3925066379d8394adcc161e (diff) |
radv: enable tessellation shaders.
This enables tessellation shaders and sets some values for
the maximums.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/s_expression.h')
0 files changed, 0 insertions, 0 deletions