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author | Iago Toral Quiroga <[email protected]> | 2017-10-25 09:14:22 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-10-26 08:40:14 +0200 |
commit | 13652e7516a3ef75c5ae75ffa5c7f048629bf772 (patch) | |
tree | 67ca7c8ffa6410cc0b6f28010e757f5856b569d1 /src/compiler/glsl/s_expression.cpp | |
parent | 7276ccf8edb0a1ba610cc07edf73b1f0cecaa1f6 (diff) |
glsl/linker: Fix type checks for location aliasing
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
(Location aliasing):
"Further, when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer)."
The current implementation is too strict, since it checks that the
the base types are an exact match instead.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/s_expression.cpp')
0 files changed, 0 insertions, 0 deletions