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author | Kristian Høgsberg Kristensen <[email protected]> | 2016-04-11 13:03:12 -0700 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2016-04-12 14:38:26 -0700 |
commit | 09f01215933f8f7f8d3d4cda9ff94605164df9a9 (patch) | |
tree | d07b03f54339d4d7ecb43d5d6783deb6f9048e88 /src/compiler/glsl/propagate_invariance.cpp | |
parent | 8ab6aae4dcecba4e77f6777606e92cf2c2f1f83e (diff) |
glsl/linker: Pass absolute location to add_shader_variable()
This lets us pass in the absolution location of a variable instead of
computing it in add_shader_variable() based on variable location and
bias. This is in preparation for recursing into struct variables.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/propagate_invariance.cpp')
0 files changed, 0 insertions, 0 deletions