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author | Boyan Ding <[email protected]> | 2017-04-12 21:14:22 +0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-04-14 14:54:06 -0700 |
commit | ff29f488d4a2d05cdefbca7d675c479b2a1780a0 (patch) | |
tree | 74a0e00eb256e117b1589c5e2ad696fee17bfd5e /src/compiler/glsl/propagate_invariance.cpp | |
parent | 39f51b5db9404b166fa7c1845a348f427c03a8f1 (diff) |
nir: Destination component count of shader_clock intrinsic is 2
This fixes the following error when using ARB_shader_clock on i965:
vec1 32 ssa_0 = intrinsic shader_clock () () ()
intrinsic store_var (ssa_0) (clock_retval) (3) /* wrmask=xy */
error: src->ssa->num_components == num_components (nir/nir_validate.c:204)
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/compiler/glsl/propagate_invariance.cpp')
0 files changed, 0 insertions, 0 deletions