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authorDave Airlie <[email protected]>2016-05-17 10:31:29 +1000
committerDave Airlie <[email protected]>2016-05-19 08:16:50 +1000
commit61b67892522c89800541ed4f266ab88e5f1db620 (patch)
tree3c6eb2949aed6549a7da6a73d7a7f4141e654325 /src/compiler/glsl/program.h
parent4dfa89e33c810bac02e2678814621d2f3868d58b (diff)
glsl/linker: attempt to match anonymous structures at link
This is my attempt at fixing at least one of the UE4 bugs with GL4.3. If we are doing intrastage matching and hit anonymous structs, then we should do a record comparison instead of using the names. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005 Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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