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authorSamuel Pitoiset <[email protected]>2016-06-05 18:01:19 +0200
committerSamuel Pitoiset <[email protected]>2016-06-05 18:48:02 +0200
commit43d3ecfb338d79d9f0ccae22b316653af461032a (patch)
tree5b8a2946196077ef1ec9abda57c89f265dff7a2a /src/compiler/glsl/program.h
parent3b44864ab794ea487d22499e7e2c42565aaac085 (diff)
nvc0: re-validate images after launching a grid on Fermi
Images invalidation is a bit weird on Fermi and there is already a hack which forces invalidating all images when launching a computer shader to help in fixing 3D<->CP interaction. However, we need to re-validate images for compute because nvc0_compute_invalidate_surfaces() will destroy the previous binding. This is not really good for performance purposes but this might be improved later. This fixes the following piglits: - spec/arb_compute_shader/execution/basic-uniform-access - spec/arb_compute_shader/execution/mutiple-texture-reading - spec/arb_compute_shader/execution/multiple-workgroups - spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: "12.0" <[email protected]>
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