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authorTimothy Arceri <[email protected]>2016-11-22 16:56:21 +1100
committerTimothy Arceri <[email protected]>2017-02-09 12:22:56 +1100
commit0bf21519b7daa356724d2f3fcb7f954a7700ccde (patch)
tree900161cc56d26d561490600f9e79799353c60183 /src/compiler/glsl/program.h
parent4026b45bbc4c2c067feeee181c54e2beaa1cc5e0 (diff)
glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl/program.h')
-rw-r--r--src/compiler/glsl/program.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 8f5a31bd5ba..58a7069d479 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -33,7 +33,7 @@ struct gl_shader_program;
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */