diff options
author | Samuel Pitoiset <[email protected]> | 2017-03-20 21:37:03 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 8834c74fef4ab405397833e4499b622b6ce9c116 (patch) | |
tree | 606ddc227aa930c6e76486c51f86fd841b60a2bf /src/compiler/glsl/opt_vectorize.cpp | |
parent | 015c0b4a341431e75a98d93b813f7cdf404c3eaf (diff) |
glsl: allow bindless samplers/images as vertex shader inputs
From section 4.3.4 of the ARB_bindless_texture spec:
"(modify third paragraph of the section to allow sampler and
image types) ... Vertex shader inputs can only be float,
single-precision floating-point scalars, single-precision
floating-point vectors, matrices, signed and unsigned integers
and integer vectors, sampler and image types."
v3: - update spec comment formatting
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_vectorize.cpp')
0 files changed, 0 insertions, 0 deletions