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authorSamuel Pitoiset <[email protected]>2017-03-20 21:37:03 +0100
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commit8834c74fef4ab405397833e4499b622b6ce9c116 (patch)
tree606ddc227aa930c6e76486c51f86fd841b60a2bf /src/compiler/glsl/opt_vectorize.cpp
parent015c0b4a341431e75a98d93b813f7cdf404c3eaf (diff)
glsl: allow bindless samplers/images as vertex shader inputs
From section 4.3.4 of the ARB_bindless_texture spec: "(modify third paragraph of the section to allow sampler and image types) ... Vertex shader inputs can only be float, single-precision floating-point scalars, single-precision floating-point vectors, matrices, signed and unsigned integers and integer vectors, sampler and image types." v3: - update spec comment formatting Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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