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authorIago Toral Quiroga <[email protected]>2017-10-25 09:14:22 +0200
committerIago Toral Quiroga <[email protected]>2017-10-26 08:40:14 +0200
commit13652e7516a3ef75c5ae75ffa5c7f048629bf772 (patch)
tree67ca7c8ffa6410cc0b6f28010e757f5856b569d1 /src/compiler/glsl/opt_tree_grafting.cpp
parent7276ccf8edb0a1ba610cc07edf73b1f0cecaa1f6 (diff)
glsl/linker: Fix type checks for location aliasing
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68, (Location aliasing): "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." The current implementation is too strict, since it checks that the the base types are an exact match instead. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_tree_grafting.cpp')
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