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authorKenneth Graunke <[email protected]>2016-04-03 02:02:12 -0700
committerKenneth Graunke <[email protected]>2016-04-12 15:57:48 -0700
commit95d622e16df0ddbf52e43a34bd6ed6dd15e3bdee (patch)
tree5e8821f5804efc214feb7073fa6e91e36eaae1d3 /src/compiler/glsl/opt_tree_grafting.cpp
parent8ec971a9972e5343cfb28da6f48650caba0a7e50 (diff)
glsl: Don't copy propagate or tree graft precise values.
This is kind of a hack. We currently track precise requirements by decorating ir_variables. Propagating or grafting the RHS of an assignment to a precise value into some other expression tree can lose those decorations. In the long run, it might be better to replace these ir_variable decorations with an "exact" decoration on ir_expression nodes, similar to what NIR does. In the short run, this is probably good enough. It preserves enough information for glsl_to_nir to generate "exact" decorations, and NIR will then handle optimizing these expressions reasonably. Fixes ES31-CTS.gpu_shader5.precise_qualifier. v2: Drop invariant handling, as it shouldn't be necessary (caught by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_tree_grafting.cpp')
-rw-r--r--src/compiler/glsl/opt_tree_grafting.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/glsl/opt_tree_grafting.cpp b/src/compiler/glsl/opt_tree_grafting.cpp
index 812f996fb81..a40e5f71609 100644
--- a/src/compiler/glsl/opt_tree_grafting.cpp
+++ b/src/compiler/glsl/opt_tree_grafting.cpp
@@ -368,6 +368,9 @@ tree_grafting_basic_block(ir_instruction *bb_first,
lhs_var->data.mode == ir_var_shader_shared)
continue;
+ if (lhs_var->data.precise)
+ continue;
+
ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var);
if (!entry->declaration ||