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author | Samuel Pitoiset <[email protected]> | 2017-04-19 18:52:54 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 42a2fe25f4552805c253d96c121f1e4dd436eb4a (patch) | |
tree | e094c2409fc4afd66d0a4418d06f371299bf7059 /src/compiler/glsl/opt_redundant_jumps.cpp | |
parent | ece1c04e8e552813040d603f72637291991465c4 (diff) |
glsl: relax bindless sampler arrays indexing
From section 4.1.7 of the ARB_bindless_texture spec:
"Samplers aggregated into arrays within a shader (using square
brackets []) can be indexed with arbitrary integer expressions."
v3: - update spec comment formatting
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_redundant_jumps.cpp')
0 files changed, 0 insertions, 0 deletions