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authorKenneth Graunke <[email protected]>2016-12-19 11:21:27 -0800
committerKenneth Graunke <[email protected]>2016-12-20 11:41:28 -0800
commit8fc5443a2b39aaa8292984f7225a2c7968d568ae (patch)
tree1aa10ab484a00b8c17d3a152702919544b630ec1 /src/compiler/glsl/opt_function_inlining.cpp
parentd74c3e55b3b44d8770827a2af5dfffa10557e3c7 (diff)
i965: Don't bail on vertex element processing if we need draw params.
BaseVertex, BaseInstance, DrawID, and some edge flag conditions need vertex buffer and elements structs. We can't bail early in this case. Gen4-7 already do this properly. Gen8+ did not. Thanks to Ilia Mirkin for helping track this down. Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144 Reported-by: Pierre-Eric Pelloux-Prayer <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_function_inlining.cpp')
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