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authorRob Clark <[email protected]>2016-05-20 15:36:10 -0400
committerRob Clark <[email protected]>2016-07-30 09:23:42 -0400
commit9bbd239a4039522d7c1023ecb21764679447bb2d (patch)
treede6633fb1936d05c929e34a88987c69884ed45f9 /src/compiler/glsl/opt_dead_functions.cpp
parent12aec78993edface7f530eede9e018b5fa1897b7 (diff)
freedreno: introduce fd_batch
Introduce the batch object, to track a batch/submit's worth of ringbuffers and other bookkeeping. In this first step, just move the ringbuffers into batch, since that is mostly uninteresting churn. For now there is just a single batch at a time. Note that one outcome of this change is that rb's are allocated/freed on each use. But the expectation is that the bo pool in libdrm_freedreno will save us the GEM bo alloc/free which was the initial reason to implement a rb pool in gallium. The purpose of the batch is to eventually facilitate out-of-order rendering, with batches associated to framebuffer state, and tracking the dependencies on other batches. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_dead_functions.cpp')
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