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authorDave Airlie <[email protected]>2016-06-03 11:36:38 +1000
committerDave Airlie <[email protected]>2016-06-06 13:07:07 +1000
commitff2e569153d48bda347be729fc441852ab293138 (patch)
tree61ec15c4fcb19815f42e64ab273f007494a7d68d /src/compiler/glsl/opt_dead_code.cpp
parent1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (diff)
i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need to get it from the depth. This fixes: GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_dead_code.cpp')
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