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authorDave Airlie <[email protected]>2016-05-11 10:49:19 +1000
committerDave Airlie <[email protected]>2016-06-06 15:58:37 +1000
commit78659ade404a0761968ab5240c812e4c3119d669 (patch)
tree1c290cc2d1460ace7d44c602cf2891561d4e410e /src/compiler/glsl/opt_dead_code.cpp
parentff2e569153d48bda347be729fc441852ab293138 (diff)
glsl: use enum glsl_interface_packing in more places. (v2)
Although the glsl_types.h stores this in a bitfield, we should hide that from everyone else. Hide the cast in an accessor method and use the enum everywhere. This makes things a bit nicer in gdb, and improves type safety. v2: fix a few pieces of interface I missed that caused some piglit regressions. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_dead_code.cpp')
-rw-r--r--src/compiler/glsl/opt_dead_code.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/opt_dead_code.cpp b/src/compiler/glsl/opt_dead_code.cpp
index dbdb7de8bb8..35601196974 100644
--- a/src/compiler/glsl/opt_dead_code.cpp
+++ b/src/compiler/glsl/opt_dead_code.cpp
@@ -144,7 +144,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* layouts, do not eliminate it.
*/
if (entry->var->is_in_buffer_block()) {
- if (entry->var->get_interface_type()->interface_packing !=
+ if (entry->var->get_interface_type_packing() !=
GLSL_INTERFACE_PACKING_PACKED)
continue;
}