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author | Timothy Arceri <[email protected]> | 2017-03-17 11:02:14 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-18 14:15:52 +1100 |
commit | 9e42b93f338d73d5bb97279060cedef70622c1d0 (patch) | |
tree | 5feea530ad16cdb8af95288101beb03c0cc6d94e /src/compiler/glsl/opt_copy_propagation.cpp | |
parent | 40bc1afc9437433f2f1d1c0a6980376ff5670638 (diff) |
st/dri: wait for thread to finish before unbinding context
Fixes a bunch of piglit crashes that hit an assert() when trying
to delete the framebuffer. The assert() was triggered because
WinSysDrawBuffer was set to NULL before glDeleteFramebuffers()
was called.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_copy_propagation.cpp')
0 files changed, 0 insertions, 0 deletions