diff options
author | Kenneth Graunke <[email protected]> | 2016-04-29 12:53:03 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-05-15 23:59:05 -0700 |
commit | 8e59670bcf925714896fb275a364e97a5137f0f7 (patch) | |
tree | f4537d852a847037d7210da5a1e7c6d5929fb36f /src/compiler/glsl/opt_constant_variable.cpp | |
parent | c907ca6c8d256f4b8c271bcf0901661ef943ae08 (diff) |
glsl: Make opt_constant_variable() bail in useless cases.
The pass ultimately skips over any entries with assignment_count != 1,
so there's no need to do further work once we've determined that there
are multiple assignments.
The constant value could be a large array (i.e. uvec4[327]), at which
point skipping the constant_expression_value() call (and the clone()
call within) can save us piles of memory.
No change in shader-db.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_variable.cpp')
-rw-r--r-- | src/compiler/glsl/opt_constant_variable.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/opt_constant_variable.cpp b/src/compiler/glsl/opt_constant_variable.cpp index 3ddb12904c7..1c06ffe6750 100644 --- a/src/compiler/glsl/opt_constant_variable.cpp +++ b/src/compiler/glsl/opt_constant_variable.cpp @@ -102,6 +102,13 @@ ir_constant_variable_visitor::visit_enter(ir_assignment *ir) assert(entry); entry->assignment_count++; + /* If there's more than one assignment, don't bother - we won't do anything + * with this variable anyway, and continuing just wastes memory cloning + * constant expressions. + */ + if (entry->assignment_count > 1) + return visit_continue; + /* If it's already constant, don't do the work. */ if (entry->var->constant_value) return visit_continue; |